11/23/2023 0 Comments Mrjet become a rock star![]() So, taking the proofreading into account, a release in September is hardly possible. That process takes time, too, and it's very, very important. But I want to warn you that my goal doesn't include proofreading. Purely hypothetically, it's very possible, but I learned a long time ago that my planning is terrible. Now my goal is the end of September (not counting proofreading). And now it's the middle of September, and it's still not finished. I really wanted to finish it before the end of the summer, but due to certain life circumstances and my own slowness, I couldn't do it. I still kept working on the text, while rendering some missing images. Part of the reason I delayed new posts was because I didn't have any special news. Didn't even notice it's been over a month since my last post. Okay, I want to apologize to you for the lack of news. In any case, thank you all for your support. The last stages of development always suck the most. So, on the one hand, it's almost finished. During which I will try to finish the remaining animations. Since there's a lot of text, it's going to be quite a task. Then I will have to spend a few days looking for issues in the script, inaccuracies in the dialogues and so on. I think I'll take another day or two to finish the code. I have 3030 renders, almost 13k lines of text/code/dialogs. Most likely, I will implement it fully on the Steam version. You have to go to special sites with catalogs and choose special licenses, etc. But when it comes to songs with lyrics, there is a different approach. I used to buy my tunes directly from composers. The thing is, I really don't know much about licenses and copyright etc. Ideally, I wanted to pick up a cool song with female vocals for the final event, but I just don't have time for it. It's weird that in a game about rock band, there are no songs with lyrics. ![]() And maybe a few more minor additions, like a couple of extra animations, a small ending expansion. Within a few weeks of release, I'll be adding a new version of the game with this epilogue. But since making a new epilogue would take extra time, I decided, to release the update without that epilogue. On average, I have 60 renders and about 200 lines of text in one epilogue. And that's a problem for one of the endings. I made 6 of them when I should have made 7. Next, I realized I screwed up the epilogues. Especially in updates where she's present a lot. Not that it's hard, but it's time-consuming. I made the choice to ignore Nicole, which caused me to have to do two versions of scenes involving her throughout the game. Once again, I scolded myself for the early versions. Basically, the whole game is almost ready. Writing code, making transitions between scenes, etc. For a few days now, I've been putting everything together. So, all the work with the text and dialogues is finished. The release will be available for all $5 Tier and above.Īnd of course, guys, a Merry Christmas and Happy New Year. So, as for the numbers for tomorrow's release (31 December): Of course, over the next month I'll fix that. But there will be animations with all the main love interests. There are many different choices in BARS, but all the main routes should work fine.Īfterward, we will release a new version in January, with bugfixes, corrected typos, and updated with new animations.įor example, tomorrow's version won't have animations in the scenes with Nicole, and two more scenes with very minor characters. Nevertheless, it will be a complete game, with a complete story. So I've decided that tomorrow I'll make a release, even if it's a bit raw. But you've waited long enough, and I just can't leave you this year without a present. Still, we didn't have time to test the whole script for bugs, typos and other little things. So that I wouldn't have to redo anything later and leave the most positive impression possible. If you read my news posts, then you know I tried my best to finish everything in the best possible way. Okay, it's the end of the year, and it's been a long time since the last release.
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